英语教学法教程 Unit 15 课件

Unit 15: Computer-Assisted Language Learning (CALL)

英语教学法教程unit15课件
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幻灯片 1: 封面页

  • Unit 15: Computer-Assisted Language Learning (CALL)
  • The Role of Technology in English Language Teaching
  • 图片: 一张展示学生在电脑前使用语言学习软件或进行在线互动的图片。
  • 信息: English Language Teaching Methodology Course

幻灯片 2: 单元目标

  • By the end of this unit, you will be able to:
    1. Define Computer-Assisted Language Learning (CALL) and understand its fundamental concepts.
    2. Trace the historical development of CALL through its main stages.
    3. Distinguish between different CALL models (e.g., Behavioristic, Communicative, Integrative).
    4. Identify the main advantages and challenges of using technology in language classrooms.
    5. Evaluate the role of the teacher in a technology-rich learning environment.
    6. Discuss future trends in CALL.

幻灯片 3: 什么是计算机辅助语言学习?

  • What is CALL?
  • 定义: Computer-Assisted Language Learning (CALL) is the search for and study of applications of the computer in language teaching and learning.
  • 核心思想: It is not about replacing the teacher, but enhancing the learning process and providing new opportunities for interaction and practice.
    • Tool: The computer as a tool for learning.
    • Medium: The computer as a medium for communication.
    • Tutor: The computer as an intelligent tutor.
    • Learner-Centered: Focus on the learner's needs and pace.

幻灯片 4: CALL的发展历程:三代演变

  • The Evolution of CALL: Three Generations
  • 图表: 一个时间轴或三列表格,清晰地展示三代CALL的特点。
Generation Time Period Theoretical Basis Key Features
Behavioristic CALL 1970s - 1980s Behaviorist Psychology (Skinner) - Drill-and-practice
- Repetition & reinforcement
- Text-based, no graphics
- Focus on accuracy & grammar
Communicative CALL 1980s - 1990s Cognitive & Communicative Theories - Focus on meaning & communication
- Simulations & games
- Problem-solving activities
- Interactive & discovery learning
Integrative CALL 1990s - Present Constructivism & Sociocultural Theory - Multimedia & hypermedia
- Internet & Web 2.0
- Authentic materials & tasks
- Collaborative learning & social interaction

幻灯片 5: 第一代:行为主义CALL

  • Behavioristic CALL: The Drill-and-Practice Era
  • 理论基础: B.F. Skinner's Operant Conditioning. Language learning is a process of habit formation.
  • 软件示例: PLATO, Drill-and-practice programs for grammar and vocabulary.
  • 特点:
    • Computer acts as a tutor.
    • Stimulus-Response-Reinforcement model.
    • Focus on form (grammar rules) rather than meaning.
    • Little to no error feedback; often just "Correct/Incorrect".
  • 局限: Mechanical, passive learning, ignores communicative competence.

幻灯片 6: 第二代:交际式CALL

  • Communicative CALL: The Interactive Era
  • 理论基础: Cognitive theories (learning is an internal, constructive process) and Communicative Language Teaching.
  • 软件示例: Text-based adventure games, simulations.
  • 特点:
    • Computer acts as a stimulus or a partner.
    • Focus on meaning and communication.
    • Allows for discovery learning and experimentation.
    • Provides more contextualized and meaningful feedback.
  • 进步: Learners are more active and engaged. Learning is more communicative.

幻灯片 7: 第三代:整合式CALL

  • Integrative CALL: The Multimedia & Internet Era
  • 理论基础: Constructivism and Sociocultural Theory. Learning is a social, collaborative process of constructing knowledge.
  • 技术平台: The Internet, Web 2.0, Mobile Learning (MALL).
  • 特点:
    • Multimedia: Combines text, audio, video, and images for a rich sensory experience.
    • Authenticity: Uses real-world materials (news, videos, podcasts).
    • Interactivity & Collaboration: Blogs, wikis, social media, online forums, video conferencing (e.g., Zoom, Teams).
    • Personalization & Learner Autonomy: Learners can choose content and set their own pace.
  • 核心理念: Technology is seamlessly integrated into all aspects of language learning.

幻灯片 8: 主要的CALL教学模式

  • Major CALL Models in Practice
  • Computer as Tutor (Tutor Mode):

    The computer teaches the student. (e.g., language apps like Duolingo, grammar exercises).

  • Computer as Tool (Tool Mode):

    The student uses the computer to create something or complete a task. (e.g., using Word for writing, PowerPoint for presentations, Audacity for recording).

  • Computer as Medium (Mode/Maze Mode):

    The computer facilitates communication between the student and others. (e.g., email, chat rooms, video calls with native speakers).

  • Computer as Context (Data Source Mode):

    The computer provides a rich source of authentic language data for exploration. (e.g., using a corpus to study word usage, analyzing a news article online).

    英语教学法教程unit15课件
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幻灯片 9: CALL的优势

  • Advantages of CALL
  • For Learners:
    • Motivation & Engagement: Games, multimedia, and interactive content are more engaging.
    • Individualization: Learners can learn at their own pace and focus on their weaknesses.
    • Authentic Materials: Access to a vast amount of real-world language (news, movies, music).
    • Safe Environment: A place to practice without fear of making mistakes in front of others.
    • Development of Autonomy: Encourages self-directed learning.
  • For Teachers:
    • Efficiency: Automates grading and provides instant feedback.
    • Rich Resources: Access to a wide range of teaching materials.
    • New Teaching Methods: Facilitates project-based learning and flipped classrooms.

幻灯片 10: CALL的挑战与问题

  • Challenges and Concerns of CALL
  • Access & Equity:

    The "digital divide" – not all students have equal access to computers and the internet.

  • Technical Issues:

    Software/hardware problems, unreliable internet connection.

  • Pedagogical Integration:

    Using technology for its own sake, without clear pedagogical goals. "Edutainment" vs. effective learning.

  • Teacher Training:

    Many teachers lack the necessary skills and confidence to integrate technology effectively.

    英语教学法教程unit15课件
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  • Over-reliance:

    Risk of reducing human interaction and devaluing the role of the teacher.

  • Cost:

    Developing high-quality educational software can be expensive.


幻灯片 11: 教师在CALL中的新角色

  • The Teacher's Role in the Age of CALL
  • From "Sage on the Stage" to "Guide on the Side"
  • New Roles:
    • Facilitator: Guides students through online activities and projects.
    • Designer/Developer: Creates or adapts digital learning materials.
    • Collaborator: Engages in online discussions and projects with students.
    • Technician & Troubleshooter: Helps students with technical problems.
    • Assessor: Uses digital tools to track student progress and provide feedback.
  • 不变的核心: The teacher remains the source of inspiration, cultural mediator, and motivator.

幻灯片 12: 未来趋势

  • Future Trends in CALL
  • Mobile-Assisted Language Learning (MALL): Learning on the go via smartphones and tablets.
  • Artificial Intelligence (AI) & Adaptive Learning: AI-powered tutors that adapt to individual learner needs in real-time.
  • Gamification: Using game elements (points, badges, leaderboards) to increase motivation.
  • Virtual Reality (VR) & Augmented Reality (AR): Creating immersive, simulated environments for realistic language practice (e.g., virtual travel, job interviews).
  • Learning Analytics: Using data from online platforms to understand learning patterns and improve instruction.
  • Social Learning: Increased use of social media and collaborative platforms for community-based learning.

幻灯片 13: 总结

  • Summary
  • CALL has evolved from simple drill-and-practice to a rich, interactive, and integrated part of modern language teaching.
  • It offers tremendous opportunities for personalized, authentic, and engaging learning.
  • However, its success depends not on the technology itself, but on how it is integrated into sound pedagogical practice.
  • The most crucial element remains the teacher, who skillfully guides, inspires, and supports learners in this digital landscape.

幻灯片 14: 讨论与思考

  • Discussion & Reflection
  • Questions for you:
    1. What is your experience with using technology to learn a language? What was effective or ineffective?
    2. How can a teacher successfully balance the use of technology with traditional teaching methods?
    3. What do you think is the biggest challenge in implementing CALL in your context (e.g., a school in China)?
    4. Which future trend in CALL (AI, VR, MALL) do you find most exciting? Why?

幻灯片 15: 参考文献 & 推荐阅读

  • References:
    • Chapelle, C. A. (2001). Computer Applications in Second Language Acquisition: Foundations for Teaching, Testing and Research. Cambridge University Press.
    • Warschauer, M. (1996). Computer-Mediated Collaborative Learning: Theory and Practice. Modern Language Journal.
    • 王蔷. (2025). 英语教学法教程(第二版). 高等教育出版社.
  • Further Reading:
    • Articles on the use of AI in language learning.
    • Case studies on successful MALL implementation.